![]() It - not a show, not a book - was my first exposure to Westeros. For me, it was dispiriting to realize that after a few years of chatter, the second season of Telltale’s excellent adaptation of GoT would end up being another log in video gaming’s what-if fireplace.Ĭritically, Game of Thrones: A Telltale Games Series’ scores hovered around the kiss-of-death mid-70s. It’s a poetically shocking demise for a series where the death of a treasured character was always on the table. The Walking Dead : The Final Season, which premiered in August, is said to be canceled, three days before its second episode was due to launch. When news passed late yesterday that Telltale Games had effectively shut down, dismissing all but a handful of artists, many thought first of The Walking Dead, and its fate. With this installment of games Telltale has hit a wall, LARGER THAN 'THE WALL' ITSELF.This perspective contains spoilers for Game of Thrones, both the TV series and the Telltale video game. To clarify - this reviewer is a fan of the Walking Dead Telltale series and a huge fan of Game of Thrones. Had to REINSTALL the game once for a COMMON PROBLEM where the START MENU DOES NOT APPEAR. Running a HIGH END SYSTEM and NEVER have problems with games, but the bugs are there and support is hard to come by on the developer's website. ARE YOU FREAKING KIDDING ME AND THIS HAPPENS LOTS The game is relentlessly PUNISHING the player for making devious and intruiging dialogue choices, and yet this is what GoT SHOULD BE REWARDING. After said conversation, Margerie HAS A GO AT YOU for siding with Cersei and says how disloyal you are to her. During said conversation, you side with Cercei and agree with everything she says, JUST LIKE MARGERIE ASKED you to. Some dialogue is INSANELY BAD, for example (NO SPOILERS DON'T WORRY): *in conversation with Margerie* - Margerie asks your character to do as Cercei says and to agree with everything Cersei says, in order for you and Margerie to feign loyalty to the King. Sometimes the dialogue options essentially mean the SAME THING, and yield the EXACT SAME RESPONSE from a character. Some characters react to your choices in NON-SENSICAL manner - especially if the dialogue or plot continues on the SAME PATH REGARDLESS of any choices you make. Some elements of the game - even the startup menu - are 'JUDDERY' when they load - for example the music CUTTING out and changing volume on load. Music feels AWKWARD, it is not the licenced GoT music, and is NOT GREAT. It is not as eloquent or complex as the tv series. Script has been DUMBED DOWN for a younger audience (despite still being 18+). Compared to choices in games like Witcher, this one doesn't come close. Cons: - Your dialogue choices DO NOT MATTER a great deal. Conversations with main characters is pretty cool. Conversations with main characters Pros: - The game offers some brutal deaths. ![]() Pros: - The game offers some brutal deaths. ![]() Will you be defiant, even if it puts you at risk? Will you bow and scrape hoping for a few table scraps? Will you fight for what's right, or be ruthless to succeed? Can you outmaneuver your rivals? Can you see the twists coming and prevent a horrible outcome? Good luck. And you want revenge on those who wronged them. But through it all you'll have the desire to keep fighting.because you care about the Forresters. It'll beat you up, then kick you while your down. It puts you in impossible situations with no outs. This game feels authentically Game of Thrones. Where it excels is in that your choices affect how different characters feel about you, and that when those few major divergences come up, the way the various characters feel about you can have an effect. Where this game shines isn't in branching story paths that would be impossible to pull off on a large-scale basis. By the sixth episode the developers would have to create 100,000 different story branches! Just in the first season! While there could be some overlap, they'd have to track and trace all those paths to make sure there's no inconsistency. Take five distinct choices in the second episode and you now have 100 branches. If each choice creates a distinct branch in the story, that means the developers have to create ten different paths for just the first episode. ![]() I have to ask: what exactly do people expect? If the stats at the end of each episode are any indication, there are five major "choices" during the episode. I have to ask: what exactly do people expect? If the stats at the end of Much has been said about the illusion of choice in this series. Much has been said about the illusion of choice in this series.
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